Classes

  • Barbarian

    Basic Rules

    A fierce warrior of primitive background who can enter a battle rage

    Hit Die: d12
    Primary Ability: Strength
    Saves: Strength & Constitution 

  • Bard

    Basic Rules

    An inspiring magician whose power echoes the music of creation

    Hit Die: d8
    Primary Ability: Charisma
    Saves: Dexterity & Charisma

  • Cleric

    Basic Rules

    A priestly champion who wields divine magic in service of a higher power

    Hit Die: d8
    Primary Ability: Wisdom
    Saves: Wisdom & Charisma

  • Druid

    Basic Rules

    A priest of the Old Faith, wielding the powers of nature and adopting animal forms

    Hit Die: d8
    Primary Ability: Wisdom
    Saves: Intelligence & Wisdom 

  • Fighter

    Basic Rules

    A master of martial combat, skilled with a variety of weapons and armor

    Hit Die: d10
    Primary Ability: Strength or Dexterity
    Saves: Strength & Constitution

  • Monk

    Basic Rules

    A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

    Hit Die: d8
    Primary Ability: Dexterity & Wisdom
    Saves: Strength & Dexterity

  • Paladin

    Basic Rules

    A holy warrior bound to a sacred oath

    Hit Die: d10
    Primary Ability: Strength & Charisma
    Saves: Wisdom & Charisma

  • Ranger

    Basic Rules

    A warrior who combats threats on the edges of civilization

    Hit Die: d10
    Primary Ability: Dexterity & Wisdom
    Saves: Strength & Dexterity

  • Rogue

    Basic Rules

    A scoundrel who uses stealth and trickery to overcome obstacles and enemies

    Hit Die: d8
    Primary Ability: Dexterity
    Saves: Dexterity & Intelligence

  • Sorcerer

    Basic Rules

    A spellcaster who draws on inherent magic from a gift or bloodline

    Hit Die: d6
    Primary Ability: Charisma
    Saves: Constitution & Charisma

  • Warlock

    Basic Rules

    A wielder of magic that is derived from a bargain with an extraplanar entity

    Hit Die: d8
    Primary Ability: Charisma
    Saves: Wisdom & Charisma

  • Wizard

    Basic Rules

    A scholarly magic-user capable of manipulating the structures of reality

    Hit Die: d6
    Primary Ability: Intelligence
    Saves: Intelligence & Wisdom

Additional Classes

Additional Classes