Armor Class
10
Hit Points
9
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
They are baddddd
but a good little helper if you are running with a party of two :)
could make a good sidekick with the new sidekick unearthed arcana rules
Correction of this:
They are a SECOND level Spellcaster; a First Level Spellcaster would only get 2 Spell Slots. The other Hint at this is that their HP is ((2d8)+(0*2)) which is consistently their Level regularly in every Monster listing, no matter which Book. Proficiency is set by CR, but everything else follows this simple format, the Monsters follow the same rules as the players.
I'm new here. Why do they need to follow the same rules as players?
they don't need to specifically, they just do. If you look at the various Monsters, Creatures, and Enemies, you'll start seeing the pattern after a while. For example, all monsters have their Con Mod * their Number of Hit Dice.