School: Chronomancy (Transmutation)
(Intended for use with the Chronomancer subclass)
The caster focuses on a single moment in time - right now - and moves about within it. Objective time ceases to pass while they exist wholly within this moment, and all other creatures, objects, spells, and temporal events hang frozen. From the caster's subjective perspective, this single moment in time seems to go on for 1d4 + 1 turns, during which the caster can use actions and move about more or less as normal.
The caster's subjective jaunt through a frozen moment in time ends prematurely if any action or effect that they take or create affects another creature, or any object they wear or carry, as the effects of this perception of time at that point are no longer purely subjective. Additionally, time and space being intertwined, the effect ends if the caster moves farther than 1,000 feet away from the point in space where they began this moment in time.
This spell is similar to a common 9th level wizard spell, except that it differs in the exact implementation of the effect, and is available to practitioners of Chronomancy as an 8th level spell, due to the caster's advanced grasp of the nature of time.