Your spell gives you or your allies the power to deal with creepy critters. Choose up to two creatures within range. Each target gains advantage when making a melee attack against insects or arachnids for the duration of the spell. In addition, insects and arachnids have disadvantage on melee attacks against the targets of this spell for the duration of the spell. For the purposes of this spell any large creature or smaller that resembles or partially resembles an insect or arachnid counts.
When the spell ends the targets of the spell must make a wisdom saving throw against your spell DC. On a failure, the targets of this spell are terrified of insects and arachnids for one minute.* - ((an aardvark's foot) )