Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Control

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.

  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.

  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Spell Tags: Control

Available For: Druid Sorcerer Wizard

Elemental Evil Player's Companion , pg. 157

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