Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft (5 ft )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.

  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.

  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Spell Tags: Control

Available For: Druid Sorcerer Wizard

Elemental Evil Player's Companion , pg. 164

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